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enum | DeactivatingMode { FlushSignals
, KeepSignals
, PhaseOut
} |
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enum | State { Inactive
, Scheduled
, Running
, Deactivating
} |
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void | deactivate (DeactivatingMode mode=FlushSignals) |
| Quits execution of this worker object.
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void | schedule () |
| Starts execution of this worker object: The object is moved to a thread and an event loop started, so that queued signals will be received.
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void | imageChangeFailed (const QString &message, const QStringList &fileNames) |
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void | imageDataChanged (const QString &path, bool removeThumbnails, bool notifyCache) |
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void | finished () |
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void | started () |
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static bool | connectAndSchedule (const QObject *sender, const char *signal, const WorkerObject *receiver, const char *method, Qt::ConnectionType type=Qt::AutoConnection) |
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static bool | disconnectAndSchedule (const QObject *sender, const char *signal, const WorkerObject *receiver, const char *method) |
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virtual void | aboutToDeactivate () |
| Called from deactivate(), typically from a different thread than the worker thread, possibly the UI thread.
|
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virtual void | aboutToQuitLoop () |
| Called from within thread's event loop to quit processing.
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void | addRunnable (WorkerObjectRunnable *loop) |
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bool | event (QEvent *e) override |
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void | removeRunnable (WorkerObjectRunnable *loop) |
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void | run () |
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void | setEventLoop (QEventLoop *loop) |
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void | shutDown () |
| If you are deleting data in your destructor which is accessed from the thread, do one of the following from your destructor to guarantee a safe shutdown: 1) Call this method 2) Call stop() and wait(), knowing that nothing will call start() anymore after this 3) Be sure the thread will never be running at destruction.
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void | transitionToInactive () |
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bool | transitionToRunning () |
|